AI Insights · Timothy · July 2022
Top 5 Dance Games Applications in Finland: Q2 2022 Performance
Explore the performance trends of the top 5 dance games on a unified platform in Finland during the second quarter of 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 dance game applications on a unified platform in Finland showed varied performance trends. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these games. Here’s an overview of how each app fared:
Just Dance Now experienced fluctuations in its weekly revenue, peaking at around $492 in mid-April and hitting a low of approximately $263 by the end of May. Weekly downloads saw a downward trend, starting at 293 at the end of March and dropping to 88 by the end of June. Active users also showed a gradual decline from 564 to 286 over the quarter.
Ice Skating Ballerina had relatively stable weekly downloads, with numbers ranging from 53 to 119 throughout the quarter. Revenue was modest, peaking at $34 in early April and dipping to $0 in mid-June before bouncing back to $21 by the end of June. Active users saw a decrease from 164 at the end of March to 74 by the end of June.
Hip Hop Battle - Girls vs Boys maintained steady weekly revenue, generally around $9 to $13. Downloads fluctuated slightly, with a peak of 30 in late May. Active users data was sparse but showed a peak of 53 in late May.
Dance Clash: Ballet vs Hip Hop had consistent weekly downloads, ranging from 81 to 125. Revenue was minimal, with a notable increase to $13 at the end of June. Active users showed a decline from 225 at the end of March to 160 by the end of June.
My Town - Dance School Stories saw its highest download numbers in mid-April at 152, but this number decreased to 36 by the end of June. Active users were relatively stable, ranging from 21 to 46 throughout the quarter.
For more detailed insights and further data, visit Sensor Tower.